Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
17652
?
20754
?
24828
?
36287
?
12361
?
19298
?
24350
?
21364
?
13052
?
33731
Total damage to objectives
11465
16036
3857
18627
629
6004
14612
10552
352
942
Total damage to buildings
6402
3119
3422
8652
216
4410
952
3980
352
535
Total damage shielded
0
0
0
0
1092
0
0
0
0
1361
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Flamespitter (Q)

82xpressed

Scrap Shield (W)

59xpressed

Electro Harpoon (E)

164xpressed

The Equalizer (R)

10xpressed

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Rumble

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.
Error fetching data

Summoner spell

Most popular spells
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?
46.0% WR(2106 Matches)
?
?
48.0% WR(1116 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
47.41% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Rumble
?
Volibear
1.11KDA3.17
0.42%Kill Participation0.41%
15Vision Score21
24,350Damage Dealt20,754
35.6Max CS Advantage4
7CS in First 10 Minutes19

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue60,483G
Difference+11,606G
Red48,877G
?
11,778G
?
11,463G
?
11,287G
?
15,923G
?
10,032G
2,400G
450G
810G
7,228G
718G
9,378G
?
11,013G
?
10,477G
?
8,695G
?
9,314G
?